Trust your instincts. Doubt your friends. Unmask the Traitors before it's too late.
You'll be the Gamemaster — you see everything and control the pace.
Enter the room code shown on the host's screen.
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Complete the challenge before the Roundtable.
Select a challenge to play:
Awaiting the host to select a challenge…
Choose who you believe to be a Traitor.
The castle grows quiet. Somewhere in the shadows, a decision is being made. Rest while you can.
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Tie! Choose who to banish:
One player creates a room and becomes the Gamemaster — they see all roles and control the game. Other players join using the room code on their phones.
Once 4–10 players have joined, the Gamemaster starts the game. Roles are secretly assigned: most players are Faithfuls, but 1–2 are secretly Traitors.
The previous night's murder is revealed. In round one, no one dies yet.
The Gamemaster picks a challenge. Everyone plays together — some earn advantages.
All players vote to banish one person they suspect is a Traitor. The player with the most votes is banished — and their role is revealed.
Faithfuls sleep. Traitors secretly coordinate and vote to murder one Faithful, who will be revealed the next morning.